![]() If you are playing Fallout Shelter and cannot seem to get your vault working together, you may find this guide useful. The purpose of this vault building guide is to help any new and beginning overseers getting control of their vaults while keeping everyone healthy and happy. Also, bigger training rooms don't improve the time it takes to train an individual dweller. So having 2 3x rooms and 2 2x room is fairly normal. Advanced players will most likely utilize these tips on their own. Originally posted by PARALYSIS: Originally posted by JPMcMillen: You have to have at least one elevator on each floor and even then, there's only space for a total of 8 rooms. Please take a look at our Fallout Shelter complete walkthrough if you have found this guide helpful.Įarly on in the game you are given little clues about how resources impact one another. FALLOUT SHELTER 3 ROOMS HOW TOWhile more clues are given with the in game help file, there is not enough to teach you how to advance and fully built out a successful and safe vault. There are three main resources in Fallout Shelter – Power, Food, and Water.Īll of your buildings require Power to be run.Įxcessive food will heal your dwellers over time while lack of food will decrease their HP overtime.Įxcessive water will heal radiation damage over time while lack of water will deal radiation damage. The radiation damage is marked as “red” on your HP bar. The goal of the managing game for a successful overseer is to keep everything in the green. #Fallout shelter 3 rooms together how to#Īnd in this vault building economy guide we will give you tips on how to do just that to run your vault efficiently. In terms of importance, you should always rank Power as your priority above both Water and Food. Without power, none of your buildings can function. It should be noted that the building farthest away from the power generators will be shut down first when you lack power. Planning ahead in your Fallout Shelter vault building is super important. ![]() You should ALWAYS merge your resource generation buildings to at least double and preferably triple. The only buildings that you should left as a single or a double are the MedBay, Science Lab, and Storage. The 'plunger room' of the shelter was originally placed in a location found along the main questline of Fallout 3, but developer Nathan Purkeypile was tasked with moving it, as it was decided that it was too silly to be something that every player would see. ![]() Storage buildings are made to house weapons and outfits. Resource buildings get HUGE resource production boost when merged to double/triple and upgraded to the max. You can build 2-3 rooms of the same type and level next to one another to build a larger room which can hold more dwellers and create more resources. There are a few studies and test to check the efficiency of double vs triple merged buildings.
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